SKU: 98833817798

Scitec Nutrition BCAA + Glutamine Xpress, 600 g Dose

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Description

Scitec Nutrition BCAA + Glutamine Xpress, 600 g DoseBCAA + Glutamine Xpress von Scitec Nutrition liefert die wichtigsten Aminosuren in freier Form! 10000 Miligramm! Hochdosiert 1: 1 Verhltnis Angereichert mit Taurin Leucin, Isoleucin und Valin zhlen zur Familie der eiweibildenden vezweigtkettigen Aminosuren (BCAAs). Sie gehren zu den 9 fr den Menschen essentiellen Aminosuren, weil sie nicht vom Krper hergestellt werden knnen und so ber die tgliche Nahrung oder Nahrungsergnzung aufgenommen werden mssen.

  • BCAA + Glutamine Xpress von Scitec Nutrition liefert die wichtigsten Aminosäuren in freier Form!

    • 10000 Miligramm!
    • Hochdosiert
    • 1:1 Verhältnis
    • Angereichert mit Taurin

    Leucin, Isoleucin und Valin zählen zur Familie der eiweißbildenden vezweigtkettigen Aminosäuren (BCAAs). Sie gehören zu den 9 für den Menschen essentiellen Aminosäuren, weil sie nicht vom Körper hergestellt werden können und so über die tägliche Nahrung oder Nahrungsergänzung aufgenommen werden müssen. BCAAs machen 35% der essentiellen Aminosäuren in Muskelproteinen aus. Darüber hinaus ist Glutamin ein sehr beliebter Wirkstoff unter Athleten, darum haben wir die Glutamin-Zufuhr erhöht. Zusätzlich wurde BCAA+Glutamine Xpress auch mit Taurin angereichert! Das 1:1 Verhältnis von BCAAs und Glutamin in dieser wissenschaftlich zusammengesetzten Formel unterstützt Muskelerholung während und nach hoch-intensivem Training zum Schutz vor unerwünschten Muskelabbau.

    BCAA + Glutamine Xpress liefert diese unerlässlichen Aminos in außergewöhnlich leckeren Geschmacksrichtungen!

    Einnahmeempfehlung:

    Lösen Sie 1 Portion (12 g) täglich in 600 ml Wasser auf und trinken Sie diese rund ums, und/oder während des Trainings oder zwischen Mahlzeiten.

    Hinweis für Allergiker:

    Kann Spuren von Milch-, Soja-, und Eiproteinen, Nüssen, Erdnüssen, Gluten, Sellerie, Fisch und Krustentieren enthalten.

    Hinweis:

    Außerhalb der Reichweite von Kindern aufbewahren. Die täglich empfohlene Verzehrmenge darf nicht überschritten werden. Nahrungsergänzungsmittel sollten nicht als Ersatz für eine ausgewogene und abwechslungsreiche Ernährung dienen. Für Kinder, Jugendliche, Schwangere und Stillende nicht geeignet.

 

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SKU: 98833817798

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NS
West Palm Beach, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
West Palm Beach, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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